Currently an Environment Artist at Certain Affinity
Previously an Environment Artist at Cyan, Inc.
-Worked on shipped title 'Obduction', which released for PC, Mac, Oculus Rift, Vive, and PS4
-Blocked out gameplay areas within the engine to test pathing and gameplay flow
-Helped develop the visual aesthetic of the heavy machinery in the Kaptar (chain cliffs) world
-Developed the 3D workflow for the creation of the buildings in the Maray (swamp) world.
-Modeled and textured environmental assets and implemented them into Unreal Engine 4
-Rigged and animated hard surface mechanisms and implemented them into Unreal Blueprints
-Used a proprietary level streaming system to place streaming zone regions for the three main
game worlds, as well as set the level data within each zone
-Set dressed and lit various gameplay environments
-Worked with Unreal Engine 4’s Blueprints system
-Was responsible for the blockout, modeling, set dressing, and lighting for the Submarine cave
area PS4 exclusive content
-Worked together with the rest of the art team to create proof of concept demos post Obduction launch