Firmament (Proof of Concept) - Cyan, Inc.

Firmament Teaser Trailer

Firmament Demo - The Hub 
I was responsible for the initial blockout of the hub area, as well as the vault door, some of the surrounding mechanical elements, and the pipe kit

Firmament Demo - The Hub
I was responsible for the initial blockout of the hub area, as well as the vault door, some of the surrounding mechanical elements, and the pipe kit

Firmament Demo - The Hub 

I was responsible for the set dressing and lighting for this shot.

Firmament Demo - The Hub

I was responsible for the set dressing and lighting for this shot.

360 Panorama shot with Ansel - The Hub

Transport Pod - closed state
High poly and low poly modeling for the exterior done by Derrick Robinson. 

UVs, baking, texturing, materials, rigging, animation, and blueprint setup was done by me, as well as all elements of the interior.

Transport Pod - closed state
High poly and low poly modeling for the exterior done by Derrick Robinson.

UVs, baking, texturing, materials, rigging, animation, and blueprint setup was done by me, as well as all elements of the interior.

Transport Pod - opened state
High poly and low poly modeling for the exterior done by Derrick Robinson. 

UVs, baking, texturing, materials, rigging, animation, and blueprint setup was done by me, as well as all elements of the interior.

Transport Pod - opened state
High poly and low poly modeling for the exterior done by Derrick Robinson.

UVs, baking, texturing, materials, rigging, animation, and blueprint setup was done by me, as well as all elements of the interior.

Transport Pod - interior

Transport Pod - interior

Power Javelin - Large interactive device created for the 'Corrosive Age'

Power Javelin - Large interactive device created for the 'Corrosive Age'

Firmament is a Cyan, Inc. new IP, which is currently in production after being funded with kickstarter.
I was involved with the creation of the proof of concept vertical slice demo and trailer.

My responsibilities for the demo included
-Creating the elevator blueprint (game-play specific blueprint additions added by programming team)
-Block out, set dressing and lighting parts of the Hub area
-Modeling, texturing, and materials for the mechanical elements in the demo
-The high poly and low poly for the Transport pod's exterior were created by Derrick Robinson. I was tasked with taking the model to a completed state - UV mapping, texture baking, materials, rigging, animation, and initial blueprint setup
-I was fully responsible for the transport pod's interior

My additional responsibilities for the trailer included
-Set dressing and lighting the laboratory and pipework scene
-Camera tracking a majority of the scenes